
Those are worlds that are far far away from OTL. They should happen without major player intervention in about 5-10% of cases. communism ideological conflict in the late game would be examples. Regular great power war in Europe prior to 1890 and Africa staying partly uncolonized, or a world that turns into a facism vs.

They represent situations in which more than one of the above axioms doesn't hold. Those worlds have major divergences from OTL. Most of the event design and general development time should go into them. Those world should be the outcome most of the time, baring major player intervention against them.

Neither facism nor communism manage to fully take over.Tensions between major powers escalate during the early 1900s.There are at maximum two "non-western" serious powers.Africa becomes mostly colonized by 1910 and colonial conflicts stay low-level.The USA (or the CSA) develops into a major player during the 1800s.Major great power war happens very infrequently and on a low scale during the 1800s.The concert of europe survives for some decades.Germany doesn't form prior to the 1860s, but forms later on, or undergoes a centralization process into at most two states.The 48-revolutions either fail, or only succeed to a small degree.They generally follow the pattern that we have seen in OTL, but with some divergence. This is pretty much the sample of worlds of which ours is the subset. Want I want to do here is try to come up with some possible "plausible" outcomes that we can work with. I feel like most of the debates are less about historical accuracy, and more about plausibility.

So, we had some debates about historical accuracy over the last days.
